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Full release 09 NOV 2026

CU//Field Guide

Field instrument 03

Plan the craft.
Not the panic.

Choose a recipe, set how many batches you need and check the exact ingredients. Add crafts to a checklist that survives a page reload.

28 recipes INT failure rules Local checklist

Interactive crafting calculator

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Select a recipe

INT

Choose a recipe from the list to see its ingredients and notes.

Output

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Field checklist

0 recipes

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    Item database

    Crafting rules

    Intelligence is a gate, not a suggestion.

    If your INT is below the recipe requirement, the craft can fail. One level below is a 50% minor failure; two levels is a 50% major failure; three levels is a critical failure that damages both hands. Four or more levels below and the recipe is hidden.

    Full crafting guide
    INT gapFailureResult
    At requirementNoneNormal craft.
    -150% minorCondition reduced 10-90%.
    -250% majorNo item produced.
    -350% criticalNo item, hand pain, skin damage and bleeding.
    -4 or worseHiddenRecipe not shown.

    Recipe index

    All tracked recipes

    28 entries · demo data

    RecipeINTOutputIngredientsUse
    Rope 1 1 Any Foliage-quality item ×2 Core material for bags, canteens, tourniquets and early tools.
    Canvas 2 1 Any Foliage-quality item ×3 Used in Foliage Bags, Backpacks and Ripped Dressings.
    String 5 3 Rope ×2, Any Cutting-quality item A common ingredient in bags, splints and tourniquets.
    Wood Cube 4 1 Wood Scraps ×3, Bio-chem Fluid (10 mL) Turns scrap wood into a workable building material.
    Wood Panel 4 5 Wood Cube (at least 90% condition), Any Cutting-quality item Used in splints, backpacks and material pouches.
    Nails 5 2 Scrap Cube, Any Cutting-quality item Nails quality for splints, bags and scrap construction.
    Scrap Panel 5 5 Scrap Cube (at least 90% condition), Any Cutting-quality item The metal backbone of improvised weapons and tools.
    Campfire 4 1 Any Firestarter-quality item, Any Flammable-quality item ×3 Heat source for cooking and boiling water.
    Torch 5 1 Stick ×2, Rope A cheap handheld light for the early layers.
    Makeshift Headlamp 4 1 Stiff Carcass, Glowplant Fruit, Rope Frees both hands while providing light. A strong first-layer craft.
    Lantern 10 1 Emissive Crystal Shard, Flexiglass, Wood Panel ×2, Any Nails-quality item, Any Hammering-quality item A durable, bright light source for the middle layers.
    Canteen 6 1 Chunk of Plastic ×2, Rope, Bio-chem Fluid (10 mL) 300 mL fluid container; the best early water upgrade.
    Foliage Bag 5 1 Rope, Canvas ×2 4u container with 25% encumbrance reduction.
    Sling Bag 7 1 Foliage Bag, String, Rope ×2 Wearable 4u container with 40% encumbrance reduction.
    Material Pouch 10 1 Rope, String ×2, Wood Panel ×3, Any Nails-quality item, Canvas, Any Hammering-quality item A high-reduction pouch for crafting materials, especially Canvas.
    Backpack 13 1 Rope ×2, Wood Panel, Canvas ×5, String ×3, Any Cutting-quality item 7.5u capacity, 45% encumbrance reduction and 7% insulation.
    Dressing 5 1 Ripped Dressing ×2 (at least 90% condition) A 12-wrap bandage for bleeding, skin, pain and bone recovery.
    Sterilized Dressing 1 1 Dressing (at least 90% condition), Any Antiseptic liquid (20 total quality) A cleaner dressing that reduces infection risk when bandaging.
    Tourniquet 9 1 Rope ×2, String, Chunk of Plastic, Bio-chem Fluid (10 mL) 8-use emergency bleeding control. Reapply before the 9-minute mark.
    Splint 8 1 Wood Panel ×3, Scrap Tube ×2, Any Nails-quality item, Any Hammering-quality item 2.5× fracture healing and 2× dislocation healing for 66 minutes.
    Flimsy Knife 4 1 Scrap Metal (at least 90% condition), Rope, Wood Cube Your first cutting tool and the base for a Makeshift Digging Tool.
    Makeshift Digging Tool 7 1 Flimsy Knife, Rope, Stick ×2, Bio-chem Fluid (10 mL) 65 tile damage; the first tool that makes tunneling practical.
    Crude Cleaver 9 1 Stick, Scrap Panel ×2, Any Nails-quality item, Any Hammering-quality item A heavy early blade and the base for the Machete.
    Machete 12 1 Crude Cleaver, Scrap Panel ×3, Bio-chem Fluid (30 mL), Any Hammering-quality item 50 enemy damage, 38 tile damage and 200 Cutting quality.
    Foliage Meal 7 1 Any Heat Source, Any Foliage-quality item ×3, Any Produce-quality item A cheap cooked meal when you have more leaves than real food.
    Nutrient Bar 9 1 Any Heat Source, Any Flour-quality item, Any Produce-quality item (at least 50% condition), Any Fat liquid (25 total quality) Three bites, 12.5 satiation each, and no decay timer.
    Bread 7 1 Any Heat Source, Any Flour-quality item, Any Water liquid (150 total quality) A filling cooked food and an ingredient for burgers.
    Charcoal 7 3 Any Heat Source, Droppings, Bio-chem Fluid (10 mL) A clean flammable material for campfires and filtration.

    Recipes are curated from the current demo crafting table. Some recipes accept any item with the required crafting quality; the table lists the representative ingredient, not every valid substitute.

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