Skip to main content

Full release 09 NOV 2026

CU//Field Guide

Item codex

Every item
has a cost.

Weight, value, intelligence requirements and field notes for 25 tracked items. Filter the codex, sort by what matters and open an entry for the full breakdown.

25 items 6 categories Demo 7.0.1

Medical

08

Food & Water

05

Tools & Weapons

03

Light & Mobility

03

Storage

03

Utility

03

Searchable item database

Filter

25 entries

Early-game picks

Best early items in Casualties: Unknown

These are not the highest-value items in the codex. They are the five that change survival odds fastest, in roughly the order a new run needs them.

  1. 01 Foliage Bag Fixes the first inventory crunch for 1 Rope and 2 Canvas.
  2. 02 Canteen Carries clean water between layers without the Water Bottle weight.
  3. 03 Tourniquet Eight uses of instant bleed control; the best 0.2u in the game.
  4. 04 Splint Turns a run-ending fracture into a 66-minute detour.
  5. 05 Backpack The INT 13 target: 7.5u capacity and 45% weight reduction.

How to use the codex

Weight is measured in u and determines carrying capacity. Value is the trade value used by survivors; it scales with condition and fluid volume. INT is the recognition requirement - below it, the item's name and description are hidden. Craft INT is the minimum intelligence needed to make the item, when a recipe exists.

Field index // search

Popular entries

    ↑ ↓ to move · Enter to open Static index