What it does
Chips are a mood food. Each of the ten servings gives only 3 satiation and 0.7 mood, while adding 3 sickness and 0.306 kg of body mass. The five-hour decay timer makes them a reliable travel snack, but eating a whole bag will leave you queasy and heavier.
The best use is a single serving when mood is slipping and no better comfort item is available. Do not eat chips to solve hunger; a Nutrient Bar or a cooked meal does that job with far less sickness.
Effects and usage
- Ten servings per bag.
- Each serving: +3 satiation, +0.7 mood, +3 sickness, +0.306 kg body mass.
- Decays 10% per serving; 300 minutes total shelf life.
- Value 8 and weight 0.8u.
How to get it
Food boxes, vending machines, life-pods and survivor stock.
This item is found as loot or bought from survivors; it has no crafting recipe in the current demo build. Its value scales with condition, charge or fluid volume, so sell it only after checking the trade value.
Field notes
- One serving is usually enough for the mood bump.
- Avoid eating them while dirty; sickness can stack quickly.
- Save the bag for a low-mood moment in a safe room.
- Do not use chips as your primary food source in the Dried Desert.