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Full release 09 NOV 2026

CU//Field Guide
Food & Water Craftable · INT 9

Nutrient Bar

Efficient, non-perishable calories with three bites.

The best emergency food in the demo: 12.5 satiation per bite, three uses, no decay and a reasonable 0.5u weight.

Weight
0.5u
Value
10
INT to recognize
6
INT to craft
9
Decay
None

What it does

Nutrient Bars are the food you keep for the layer you did not plan for. Each of the three bites gives 12.5 satiation and adds 0.136 kg of body mass. Because the bar never decays, it can sit in a bag for an entire run without becoming a liability.

It is craftable at INT 9 from a heat source, flour, produce and fat. That makes it a strong mid-run target once your campfire and food supply are stable. Early on, eat perishables first and save the bar for an emergency.

Effects and usage

  • Three bites per bar.
  • Each bite: +12.5 satiation and +0.136 kg body mass.
  • No decay timer.
  • Craftable at INT 9; value 10 and weight 0.5u.

How to get it

Food boxes, life-pods and survivor stock. Craftable at INT 9.

The recipe requires INT 9. If you are below that level, the craft can fail or disappear from the menu. See the crafting guide for the exact failure thresholds, or open the crafting calculator to check the ingredients.

Field notes

  • Save it for the Descent after your perishable food spoils.
  • Eating past 125 satiation adds sickness; do not force the last bite.
  • One bar is enough to stop starvation long enough to find a food box.
  • Craft bars before a long layer, not during a crisis.
Data note: values reflect Demo 7.0.1 and the public pre-release build. The full game releases on November 9, 2026 and may change item balance. If you spot a discrepancy, use the sources and corrections page to compare references.

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