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Full release 09 NOV 2026

CU//Field Guide
In development Layer 10 2,700–3,000 m

Where We Must Reach

The planned location of the target technology. Almost everything about this layer is still sealed.

Depth
2,700–3,000 m
Average temp
Unknown
Range
— – —
Threat
Unknown

What this layer is

Where We Must Reach is the designated endpoint of the Corporation’s mission: the layer that holds the lost cargo. The game’s own promotional material keeps the location deliberately vague, and the demo does not include it.

The full game is expected to include layers 6–11, three endings and three playable characters at launch. Until then, this page tracks only what has been confirmed. We do not invent routes, enemies or loot for unreleased content.

Pre-release information. This layer is not playable in the demo. Details come from developer updates, community datamining and pre-release material, and may change when the full game launches on November 9, 2026.

Hazards

  • Unknown — full-release content

Enemies and resources

Known enemies

  • Unknown

Notable resources

  • The lost cargo (objective)

Field notes

  1. Treat any pre-release map as provisional until the full game launches.
  2. Prepare a generalist kit: light, water, medical, and a backup weapon.
  3. Expect the cargo to be guarded; the Corporation did not send you for a peaceful pickup.
  4. Check the updates page after November 9 for verified route notes.
Depth check: this layer ends at 3,000 m. The demo’s final layer is the Overgrown Depths at 1,500 m. The full game continues to 3,300 m.

Packing for the descent? Read the beginner guide, then check the injury system before you treat your first real wound.

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